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C++
With an Introduction to Game
Development using OpenGL
Schedule
Dates |
Subject |
6-5 |
Introduction to the course
Computers, Operators, Data Types,
Precendence |
6-6 |
Control Structures |
6-7 |
Control
Structures |
6-8 |
Functions |
6-9 |
Functions |
6-12 |
Random Numbers |
6-13 |
Arrays |
6-14 |
Arrays |
6-15 |
Sorting |
6-16 |
Sorting |
6-19 |
Searching |
6-20 |
Searching |
6-21 |
Strings |
6-22 |
Strings |
6-23 |
Structures |
6-26 |
Structures |
6-27 |
Classes |
6-28 |
Classes |
6-29 |
Classes |
6-30 |
OpenGL: Introduction and an
Application |
7-3 |
OpenGL: States and Primitives |
7-4 |
OpenGL:
States and Primitives |
7-5 |
OpenGL: Transformations and Matrices |
7-6 |
OpenGL:
Colors, Lighting, Blending, and Fog |
7-7 |
OpenGL: Colors, Lighting, Blending,
and Fog |
7-10 |
OpenGL: Bitmaps and Images |
7-11 |
OpenGL: Bitmaps and Images |
7-12 |
OpenGL: Texture Mapping |
7-13 |
OpenGL: Texture Maping |
7-14 |
Summary
of the Course |
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