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C++

With an Introduction to Game Development using OpenGL

 

Schedule

 

Dates

Subject

6-5

Introduction to the course

Computers, Operators, Data Types, Precendence

6-6

Control Structures

6-7

Control Structures

6-8

Functions

6-9

Functions

6-12

Random Numbers

6-13

Arrays

6-14

Arrays

6-15

Sorting

6-16

Sorting

6-19

Searching

6-20

Searching

6-21

Strings

6-22

Strings

6-23

Structures

6-26

Structures

6-27

Classes

6-28

Classes

6-29

Classes

6-30

OpenGL: Introduction and an Application

7-3

OpenGL: States and Primitives

7-4

OpenGL: States and Primitives

7-5

OpenGL: Transformations and Matrices

7-6

OpenGL: Colors, Lighting, Blending, and Fog

7-7

OpenGL: Colors, Lighting, Blending, and Fog

7-10

OpenGL: Bitmaps and Images

7-11

OpenGL: Bitmaps and Images

7-12

OpenGL: Texture Mapping

7-13

OpenGL: Texture Maping

7-14

Summary of the Course