Rock, Paper, Scissors
#pragma
once
namespace
RockPaperScissorsGame
{
using
namespace System;
using
namespace System::ComponentModel;
using
namespace System::Collections;
using
namespace System::Windows::Forms;
using
namespace System::Data;
using
namespace System::Drawing;
///
<summary>
/// Summary for Form1
///
/// WARNING: If you change the name of
this class, you will need to change the
///
'Resource File Name' property for the managed resource compiler tool
///
associated with all .resx files this class depends on.
Otherwise,
///
the designers will not be able to interact properly with localized
///
resources associated with this form.
///
</summary>
public ref
class Form1 :
public System::Windows::Forms::Form
{
public:
Form1(void)
{
InitializeComponent();
//
//TODO: Add the constructor code here
//
}
protected:
///
<summary>
/// Clean up any resources being used.
///
</summary>
///
<param name="disposing">"description of
the parameter"</param>
private:
System::Windows::Forms::PictureBox^
pcbLeft;
private:
System::Windows::Forms::PictureBox^
pcbRight;
private:
System::Windows::Forms::Label^
lblComputer;
private:
System::Windows::Forms::Label^
lblPlayer;
private:
System::Windows::Forms::Label^
lblCountdown;
private:
System::Windows::Forms::Label^
lblWins;
private:
System::Windows::Forms::Label^
lblLosses;
private:
System::Windows::Forms::Label^
lblTies;
private:
System::Windows::Forms::Label^
lblResults;
protected:
private:
System::Windows::Forms::ProgressBar^
pgbCountdown;
private:
System::Windows::Forms::GroupBox^
groupBox1;
private:
System::Windows::Forms::TextBox^
txtTies;
private:
System::Windows::Forms::TextBox^
txtLosses;
private:
System::Windows::Forms::TextBox^
txtWins;
private:
System::Windows::Forms::TextBox^
txtOutput;
private:
System::Windows::Forms::Button^
btnPlay;
private:
System::Windows::Forms::Button^
btnRock;
private:
System::Windows::Forms::Button^
btnPaper;
private:
System::Windows::Forms::Button^
btnScissors;
private:
System::Windows::Forms::ToolTip^
tltControl;
private:
System::Windows::Forms::Timer^
tmrControl;
private:
System::Windows::Forms::ImageList^
imlHands;
private:
System::ComponentModel::IContainer^
components;
protected:
private:
///
<summary>
/// Required designer variable.
///
</summary>
Int32 intCounter;
Int32 intWins;
Int32 intLosses;
Int32 intTies;
enum class
GameChoice : Int16 {
CHOICEROCK,
CHOICEPAPER, CHOICESCISSORS
};
//Handle for random number generator
Random^ randNumGen;
#pragma
region
Windows Form Designer generated code
///
<summary>
/// Required method for Designer support -
do not modify
/// the contents of this method with the
code editor.
///
</summary>
void InitializeComponent(void)
{
this->components = (gcnew
System::ComponentModel::Container());
System::ComponentModel::ComponentResourceManager^
resources = (gcnew
System::ComponentModel::ComponentResourceManager(Form1::typeid));
this->pcbLeft = (gcnew
System::Windows::Forms::PictureBox());
this->pcbRight = (gcnew
System::Windows::Forms::PictureBox());
this->lblComputer = (gcnew
System::Windows::Forms::Label());
this->lblPlayer = (gcnew
System::Windows::Forms::Label());
this->lblCountdown = (gcnew
System::Windows::Forms::Label());
this->lblWins = (gcnew
System::Windows::Forms::Label());
this->lblLosses = (gcnew
System::Windows::Forms::Label());
this->lblTies = (gcnew
System::Windows::Forms::Label());
this->lblResults = (gcnew
System::Windows::Forms::Label());
this->pgbCountdown = (gcnew
System::Windows::Forms::ProgressBar());
this->groupBox1 = (gcnew
System::Windows::Forms::GroupBox());
this->txtTies = (gcnew
System::Windows::Forms::TextBox());
this->txtLosses = (gcnew
System::Windows::Forms::TextBox());
this->txtWins = (gcnew
System::Windows::Forms::TextBox());
this->txtOutput = (gcnew
System::Windows::Forms::TextBox());
this->btnPlay = (gcnew
System::Windows::Forms::Button());
this->btnRock = (gcnew
System::Windows::Forms::Button());
this->btnPaper = (gcnew
System::Windows::Forms::Button());
this->btnScissors = (gcnew
System::Windows::Forms::Button());
this->tltControl = (gcnew
System::Windows::Forms::ToolTip(this->components));
this->tmrControl = (gcnew
System::Windows::Forms::Timer(this->components));
this->imlHands = (gcnew
System::Windows::Forms::ImageList(this->components));
(cli::safe_cast<System::ComponentModel::ISupportInitialize^
>(this->pcbLeft))->BeginInit();
(cli::safe_cast<System::ComponentModel::ISupportInitialize^
>(this->pcbRight))->BeginInit();
this->groupBox1->SuspendLayout();
this->SuspendLayout();
//
// pcbLeft
//
this->pcbLeft->BorderStyle =
System::Windows::Forms::BorderStyle::Fixed3D;
this->pcbLeft->Location =
System::Drawing::Point(12, 12);
this->pcbLeft->Name = L"pcbLeft";
this->pcbLeft->Size =
System::Drawing::Size(150, 122);
this->pcbLeft->SizeMode =
System::Windows::Forms::PictureBoxSizeMode::StretchImage;
this->pcbLeft->TabIndex = 0;
this->pcbLeft->TabStop =
false;
//
// pcbRight
//
this->pcbRight->BorderStyle =
System::Windows::Forms::BorderStyle::Fixed3D;
this->pcbRight->Location =
System::Drawing::Point(320, 12);
this->pcbRight->Name = L"pcbRight";
this->pcbRight->Size =
System::Drawing::Size(150, 118);
this->pcbRight->SizeMode =
System::Windows::Forms::PictureBoxSizeMode::StretchImage;
this->pcbRight->TabIndex = 1;
this->pcbRight->TabStop =
false;
//
// lblComputer
//
this->lblComputer->AutoSize =
true;
this->lblComputer->Font = (gcnew
System::Drawing::Font(L"Microsoft Sans Serif",
8.25F, System::Drawing::FontStyle::Bold,
System::Drawing::GraphicsUnit::Point,
static_cast<System::Byte>(0)));
this->lblComputer->Location =
System::Drawing::Point(12, 157);
this->lblComputer->Name = L"lblComputer";
this->lblComputer->Size =
System::Drawing::Size(98, 13);
this->lblComputer->TabIndex = 2;
this->lblComputer->Text = L"Computer\'s
Pick";
//
// lblPlayer
//
this->lblPlayer->AutoSize =
true;
this->lblPlayer->Font = (gcnew
System::Drawing::Font(L"Microsoft Sans Serif",
8.25F, System::Drawing::FontStyle::Bold,
System::Drawing::GraphicsUnit::Point,
static_cast<System::Byte>(0)));
this->lblPlayer->Location =
System::Drawing::Point(319, 157);
this->lblPlayer->Name = L"lblPlayer";
this->lblPlayer->Size =
System::Drawing::Size(80, 13);
this->lblPlayer->TabIndex = 3;
this->lblPlayer->Text = L"Player\'s
Pick";
//
// lblCountdown
//
this->lblCountdown->AutoSize =
true;
this->lblCountdown->Font = (gcnew
System::Drawing::Font(L"Microsoft Sans Serif",
8.25F, System::Drawing::FontStyle::Bold,
System::Drawing::GraphicsUnit::Point,
static_cast<System::Byte>(0)));
this->lblCountdown->Location =
System::Drawing::Point(115, 182);
this->lblCountdown->Name = L"lblCountdown";
this->lblCountdown->Size =
System::Drawing::Size(70, 13);
this->lblCountdown->TabIndex = 4;
this->lblCountdown->Text = L"Countdown";
//
// lblWins
//
this->lblWins->AutoSize =
true;
this->lblWins->Font = (gcnew
System::Drawing::Font(L"Microsoft Sans Serif",
8.25F, System::Drawing::FontStyle::Bold,
System::Drawing::GraphicsUnit::Point,
static_cast<System::Byte>(0)));
this->lblWins->Location =
System::Drawing::Point(6, 16);
this->lblWins->Name = L"lblWins";
this->lblWins->Size =
System::Drawing::Size(39, 13);
this->lblWins->TabIndex = 5;
this->lblWins->Text = L"Wins:";
//
// lblLosses
//
this->lblLosses->AutoSize =
true;
this->lblLosses->Font = (gcnew
System::Drawing::Font(L"Microsoft Sans Serif",
8.25F, System::Drawing::FontStyle::Bold,
System::Drawing::GraphicsUnit::Point,
static_cast<System::Byte>(0)));
this->lblLosses->Location =
System::Drawing::Point(6, 43);
this->lblLosses->Name = L"lblLosses";
this->lblLosses->Size =
System::Drawing::Size(50, 13);
this->lblLosses->TabIndex = 6;
this->lblLosses->Text = L"Losses:";
//
// lblTies
//
this->lblTies->AutoSize =
true;
this->lblTies->Font = (gcnew
System::Drawing::Font(L"Microsoft Sans Serif",
8.25F, System::Drawing::FontStyle::Bold,
System::Drawing::GraphicsUnit::Point,
static_cast<System::Byte>(0)));
this->lblTies->Location =
System::Drawing::Point(6, 76);
this->lblTies->Name = L"lblTies";
this->lblTies->Size =
System::Drawing::Size(35, 13);
this->lblTies->TabIndex = 7;
this->lblTies->Text = L"Ties:";
//
// lblResults
//
this->lblResults->AutoSize =
true;
this->lblResults->Font = (gcnew
System::Drawing::Font(L"Microsoft Sans Serif",
8.25F, System::Drawing::FontStyle::Bold,
System::Drawing::GraphicsUnit::Point,
static_cast<System::Byte>(0)));
this->lblResults->Location =
System::Drawing::Point(209, 296);
this->lblResults->Name = L"lblResults";
this->lblResults->Size =
System::Drawing::Size(85, 13);
this->lblResults->TabIndex = 8;
this->lblResults->Text = L"Game
Results";
//
// pgbCountdown
//
this->pgbCountdown->Location =
System::Drawing::Point(116, 198);
this->pgbCountdown->Name = L"pgbCountdown";
this->pgbCountdown->Size =
System::Drawing::Size(250, 40);
this->pgbCountdown->TabIndex = 9;
//
// groupBox1
//
this->groupBox1->Controls->Add(this->txtTies);
this->groupBox1->Controls->Add(this->txtLosses);
this->groupBox1->Controls->Add(this->txtWins);
this->groupBox1->Controls->Add(this->lblWins);
this->groupBox1->Controls->Add(this->lblLosses);
this->groupBox1->Controls->Add(this->lblTies);
this->groupBox1->Location =
System::Drawing::Point(12, 296);
this->groupBox1->Name = L"groupBox1";
this->groupBox1->Size =
System::Drawing::Size(190, 100);
this->groupBox1->TabIndex = 10;
this->groupBox1->TabStop =
false;
this->groupBox1->Text = L"Game
Stats:";
//
// txtTies
//
this->txtTies->Location =
System::Drawing::Point(58, 73);
this->txtTies->Name = L"txtTies";
this->txtTies->ReadOnly =
true;
this->txtTies->Size =
System::Drawing::Size(100, 20);
this->txtTies->TabIndex = 10;
//
// txtLosses
//
this->txtLosses->Location =
System::Drawing::Point(58, 43);
this->txtLosses->Name = L"txtLosses";
this->txtLosses->ReadOnly =
true;
this->txtLosses->Size =
System::Drawing::Size(100, 20);
this->txtLosses->TabIndex = 9;
//
// txtWins
//
this->txtWins->Location =
System::Drawing::Point(58, 13);
this->txtWins->Name = L"txtWins";
this->txtWins->ReadOnly =
true;
this->txtWins->Size =
System::Drawing::Size(100, 20);
this->txtWins->TabIndex = 8;
//
// txtOutput
//
this->txtOutput->Location =
System::Drawing::Point(210, 312);
this->txtOutput->Multiline =
true;
this->txtOutput->Name = L"txtOutput";
this->txtOutput->ReadOnly =
true;
this->txtOutput->Size =
System::Drawing::Size(260, 80);
this->txtOutput->TabIndex = 11;
//
// btnPlay
//
this->btnPlay->BackColor =
System::Drawing::SystemColors::ButtonFace;
this->btnPlay->Font = (gcnew
System::Drawing::Font(L"Microsoft Sans Serif",
8.25F, System::Drawing::FontStyle::Bold,
System::Drawing::GraphicsUnit::Point,
static_cast<System::Byte>(0)));
this->btnPlay->Location =
System::Drawing::Point(204, 74);
this->btnPlay->Name = L"btnPlay";
this->btnPlay->Size =
System::Drawing::Size(75, 23);
this->btnPlay->TabIndex = 12;
this->btnPlay->Text = L"Play";
this->btnPlay->UseVisualStyleBackColor
= false;
this->btnPlay->Click +=
gcnew System::EventHandler(this,
&Form1::btnPlay_Click);
//
// btnRock
//
this->btnRock->BackColor =
System::Drawing::SystemColors::ButtonFace;
this->btnRock->Enabled =
false;
this->btnRock->Font = (gcnew
System::Drawing::Font(L"Microsoft Sans Serif",
8.25F, System::Drawing::FontStyle::Bold,
System::Drawing::GraphicsUnit::Point,
static_cast<System::Byte>(0)));
this->btnRock->Location =
System::Drawing::Point(121, 244);
this->btnRock->Name = L"btnRock";
this->btnRock->Size =
System::Drawing::Size(75, 23);
this->btnRock->TabIndex = 13;
this->btnRock->Text = L"Rock";
this->btnRock->UseVisualStyleBackColor
= false;
this->btnRock->Click +=
gcnew System::EventHandler(this,
&Form1::btnRock_Click);
//
// btnPaper
//
this->btnPaper->BackColor =
System::Drawing::SystemColors::ButtonFace;
this->btnPaper->Enabled =
false;
this->btnPaper->Font = (gcnew
System::Drawing::Font(L"Microsoft Sans Serif",
8.25F, System::Drawing::FontStyle::Bold,
System::Drawing::GraphicsUnit::Point,
static_cast<System::Byte>(0)));
this->btnPaper->Location =
System::Drawing::Point(202, 244);
this->btnPaper->Name = L"btnPaper";
this->btnPaper->Size =
System::Drawing::Size(75, 23);
this->btnPaper->TabIndex = 14;
this->btnPaper->Text = L"Paper";
this->btnPaper->UseVisualStyleBackColor
= false;
this->btnPaper->Click +=
gcnew System::EventHandler(this,
&Form1::btnPaper_Click);
//
// btnScissors
//
this->btnScissors->BackColor =
System::Drawing::SystemColors::ButtonFace;
this->btnScissors->Enabled =
false;
this->btnScissors->Font = (gcnew
System::Drawing::Font(L"Microsoft Sans Serif",
8.25F, System::Drawing::FontStyle::Bold,
System::Drawing::GraphicsUnit::Point,
static_cast<System::Byte>(0)));
this->btnScissors->Location =
System::Drawing::Point(283, 244);
this->btnScissors->Name = L"btnScissors";
this->btnScissors->Size =
System::Drawing::Size(75, 23);
this->btnScissors->TabIndex = 15;
this->btnScissors->Text = L"Scissors";
this->btnScissors->UseVisualStyleBackColor
= false;
this->btnScissors->Click +=
gcnew System::EventHandler(this,
&Form1::btnScissors_Click);
//
// tmrControl
//
this->tmrControl->Interval = 500;
this->tmrControl->Tick +=
gcnew System::EventHandler(this,
&Form1::tmrControl_Tick);
//
// imlHands
//
this->imlHands->ImageStream = (cli::safe_cast<System::Windows::Forms::ImageListStreamer^
>(resources->GetObject(L"imlHands.ImageStream")));
this->imlHands->TransparentColor =
System::Drawing::Color::Transparent;
this->imlHands->Images->SetKeyName(0,
L"Left-Paper.bmp");
this->imlHands->Images->SetKeyName(1,
L"Right-Paper.bmp");
this->imlHands->Images->SetKeyName(2,
L"Left-Rock.bmp");
this->imlHands->Images->SetKeyName(3,
L"Right-Rock.bmp");
this->imlHands->Images->SetKeyName(4,
L"Left-Scissors.bmp");
this->imlHands->Images->SetKeyName(5,
L"Right-Scissors.bmp");
this->imlHands->Images->SetKeyName(6,
L"Blank.bmp");
//
// Form1
//
this->AutoScaleDimensions =
System::Drawing::SizeF(6, 13);
this->AutoScaleMode =
System::Windows::Forms::AutoScaleMode::Font;
this->BackColor =
System::Drawing::Color::LightYellow;
this->ClientSize =
System::Drawing::Size(482, 426);
this->Controls->Add(this->btnScissors);
this->Controls->Add(this->btnPaper);
this->Controls->Add(this->btnRock);
this->Controls->Add(this->btnPlay);
this->Controls->Add(this->txtOutput);
this->Controls->Add(this->groupBox1);
this->Controls->Add(this->pgbCountdown);
this->Controls->Add(this->lblResults);
this->Controls->Add(this->lblCountdown);
this->Controls->Add(this->lblPlayer);
this->Controls->Add(this->lblComputer);
this->Controls->Add(this->pcbRight);
this->Controls->Add(this->pcbLeft);
this->FormBorderStyle =
System::Windows::Forms::FormBorderStyle::Fixed3D;
this->MaximizeBox =
false;
this->MinimizeBox =
false;
this->Name = L"Form1";
this->StartPosition =
System::Windows::Forms::FormStartPosition::CenterScreen;
this->Text = L"Rock,
Paper and Scissors";
this->Load +=
gcnew System::EventHandler(this,
&Form1::Form1_Load);
(cli::safe_cast<System::ComponentModel::ISupportInitialize^
>(this->pcbLeft))->EndInit();
(cli::safe_cast<System::ComponentModel::ISupportInitialize^
>(this->pcbRight))->EndInit();
this->groupBox1->ResumeLayout(false);
this->groupBox1->PerformLayout();
this->ResumeLayout(false);
this->PerformLayout();
}
#pragma
endregion
private: System::Void
Form1_Load(System::Object^
sender, System::EventArgs^ e) {
intCounter = 0;
intWins = 0;
intLosses = 0;
intTies = 0;
//Load
blank bitmap in picture boxes
pcbLeft->Image = imlHands->Images[6];
pcbRight->Image = imlHands->Images[6];
//Set game statistics
txtWins->Text = intWins.ToString();
txtLosses->Text = intLosses.ToString();
txtTies->Text = intTies.ToString();
//Seed random number generator with
current time
DateTime moment = DateTime::Now;
randNumGen = gcnew Random(
moment.Millisecond );
}
private:
System::Void btnPlay_Click(System::Object^
sender, System::EventArgs^
e) {
//Set
ProgressBar to show 0 percent progress
pgbCountdown->Value = 0;
//Start
countdown by enabling the Timer
tmrControl->Enabled = true;
//Clear
out any test stored in the Textbox
txtOutput->Text = "";
//Load
blank bitmap in picture boxes
pcbLeft->Image = imlHands->Images[6];
pcbRight->Image = imlHands->Images[6];
}
private:
System::Void tmrControl_Tick(System::Object^
sender, System::EventArgs^
e) {
intCounter += 1;
//Increment counter
//Set progress bar based on counter
switch( intCounter )
{
case 1 :
//At .5 seconds
//Set
ProgressBar to show 33%
pgbCountdown->Value = 33;
break;
case
2 : //At 1 second
//Set
ProgressBar to show 66%
pgbCountdown->Value = 66;
break;
case
3 : //At 1.5 seconds
//Set
ProgressBar to show 100%
pgbCountdown->Value = 100;
//Enable the 3 game choice buttons
btnRock->Enabled = true;
btnPaper->Enabled = true;
btnScissors->Enabled = true;
break;
case
4 : //At 2 seconds
intCounter = 0;
//Reset counter
//Disable
the Timer Control
tmrControl->Enabled = false;
//Disable the 3 game choice buttons
btnRock->Enabled = false;
btnPaper->Enabled = false;
btnScissors->Enabled = false;
//Set
ProgressBar to show 0%
pgbCountdown->Value = 0;
break;
}
}
private:
System::Void btnRock_Click(System::Object^
sender, System::EventArgs^
e) {
//Load rock pic into right picture box
pcbRight->Image = imlHands->Images[3];
//Set
the game choices for both players
GameChoice gmcPlayerPick =
GameChoice::CHOICEROCK;
//Get
computer choice
GameChoice gmcComputerPick;
gmcComputerPick =
GetComputerChoice();
//Run
procedure that determines who has won the game
CheckGameResults(gmcPlayerPick, gmcComputerPick);
}
private:
System::Void btnPaper_Click(System::Object^
sender, System::EventArgs^
e) {
//Load paper pic into right picture box
pcbRight->Image = imlHands->Images[1];
//Set
the game choices for both players
GameChoice gmcPlayerPick =
GameChoice::CHOICEPAPER;
//Get
computer choice
GameChoice gmcComputerPick;
gmcComputerPick =
GetComputerChoice();
//Run
procedure that determines who has won the game
CheckGameResults(gmcPlayerPick, gmcComputerPick);
}
private:
System::Void btnScissors_Click(System::Object^
sender, System::EventArgs^
e) {
//Load scissors pic into right picture box
pcbRight->Image = imlHands->Images[5];
//Set
the game choices for both players
GameChoice gmcPlayerPick =
GameChoice::CHOICESCISSORS;
//Get
computer choice
GameChoice gmcComputerPick;
gmcComputerPick =
GetComputerChoice();
//Run
procedure that determines who has won the game
CheckGameResults(gmcPlayerPick, gmcComputerPick);
}
private:
GameChoice GetComputerChoice(System::Void) {
//Get
the computer's random choice
switch(
randNumGen->Next(0, 4) )
{
case
1 : //Computer chooses rock
//Load
pic of rock into left box
pcbLeft->Image =
imlHands->Images[2];
//Return
computer's choice
return
GameChoice::CHOICEROCK;
break;
case
2 : //Computer chooses scissors
//Load
pic of scissors into left box
pcbLeft->Image =
imlHands->Images[4];
//Return
computer's choice
return
GameChoice::CHOICESCISSORS;
break;
}
//Only
possible remaining choice is paper
//Load
pic of rock into left box
pcbLeft->Image =
imlHands->Images[0];
//Return
computer's choice
return
GameChoice::CHOICEPAPER;
}
private:
System::Void CheckGameResults(GameChoice gmcPlayer,\
GameChoice gmcComputer ) {
//Check
winner by comparing moves
switch(
gmcPlayer )
{
case
GameChoice::CHOICEROCK :
if(
gmcComputer == GameChoice::CHOICEROCK )
{
//Display
results
txtOutput->Text = \
"Rock
versus Rock is a Tie!";
intTies++;
txtTies->Text =
intTies.ToString();
}
if(
gmcComputer == GameChoice::CHOICEPAPER )
{
//Display
results
txtOutput->Text = \
"Paper
covers Rock. You Lose!";
intLosses++;
txtLosses->Text =
intLosses.ToString();
}
if(
gmcComputer == GameChoice::CHOICESCISSORS )
{
//Display
results
txtOutput->Text = \
"Rock
crushes Scissors. You Win!";
intWins++;
txtWins->Text =
intWins.ToString();
}
break;
case
GameChoice::CHOICEPAPER :
if(
gmcComputer == GameChoice::CHOICEROCK )
{
//Display
results
txtOutput->Text = \
"Paper
covers Rock. You Win!";
intWins++;
txtWins->Text =
intWins.ToString();
}
if(
gmcComputer == GameChoice::CHOICEPAPER )
{
//Display
results
txtOutput->Text = \
"Paper
versus Paper is a Tie!";
intTies++;
txtTies->Text =
intTies.ToString();
}
if(
gmcComputer == GameChoice::CHOICESCISSORS )
{
//Display
results
txtOutput->Text = \
"Scissors
cuts Paper. You Lose!";
intLosses++;
txtLosses->Text =
intLosses.ToString();
}
break;
case
GameChoice::CHOICESCISSORS :
if(
gmcComputer == GameChoice::CHOICEROCK )
{
//Display
results
txtOutput->Text = \
"Rock
breaks Scissors. You Lose!";
intLosses++;
txtLosses->Text =
intLosses.ToString();
}
if(
gmcComputer == GameChoice::CHOICEPAPER )
{
//Display
results
txtOutput->Text = \
"Scissors
cuts Paper. You Win!";
intWins++;
txtWins->Text =
intWins.ToString();
}
if(
gmcComputer == GameChoice::CHOICESCISSORS )
{
//Display
results
txtOutput->Text = \
"Scissors
versus Scissors is a Tie!";
intTies++;
txtTies->Text =
intTies.ToString();
}
break;
}
}
};
}