Points and Point Size
#include
"stdafx.h"
#include
<GL/glut.h>
void
init(void)
{
glClearColor
(0.0, 0.0, 0.0, 0.0);
//set background color to black
glShadeModel
(GL_FLAT);
}
void
display(void)
{
glClear
(GL_COLOR_BUFFER_BIT);
glColor3f (1.0,
1.0, 1.0);
//set line color to white
glTranslatef(10.0f, 10.0f, 0.0f);
//translate the origin
glLineWidth(20.f);
//set width of line, cannot go between begin and
end
glPointSize(20.0f);
//set size of point, cannot go between begin and
end
glBegin(GL_LINES);
glVertex2f(0.0f, 0.0f);
glVertex2f(0.0f, 450.0f);
glVertex2f(0.0f, 0.0f);
glVertex2f(450.0f,
0.0f);
glEnd();
//following line is for "anti aliasing" otherwise get a square.
glEnable(GL_POINT_SMOOTH);
glColor3f (1.0, 0.0,
1.0);
//set point color to red
glBegin(GL_POINTS);
glVertex3f(200.0f, 200.0f, 0.0f);
glEnd( );
glLoadIdentity ();
//clear the slate
glFlush ();
//causes execution
}
void
reshape (int w, int
h)
{
glViewport (0, 0,
(GLsizei) w, (GLsizei) h);
glMatrixMode
(GL_PROJECTION);
glLoadIdentity
();
gluOrtho2D (0.0,
(GLdouble) w, 0.0, (GLdouble) h);
}
int
main(int argc, char**
argv)
{
glutInit(&argc,
argv);
glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize (500, 500);
glutInitWindowPosition (100, 100);
glutCreateWindow
("Translation, Lines, Points, Point Size and
Line Width");
init ();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutMainLoop();
return
0; } |