Joke Machine
#pragma
once
namespace
TheJokeMachine
{
using namespace
System;
using namespace
System::ComponentModel;
using namespace
System::Collections;
using namespace
System::Windows::Forms;
using namespace
System::Data;
using namespace
System::Drawing;
///
<summary>
/// Summary for Form1
///
/// WARNING: If you change the name of this
class, you will need to change the
///
'Resource File Name' property for the managed resource compiler tool
///
associated with all .resx files this class depends on.
Otherwise,
///
the designers will not be able to interact properly with localized
///
resources associated with this form.
///
</summary>
public ref
class Form1 :
public System::Windows::Forms::Form
{
public:
Form1(void)
{
InitializeComponent();
//
//TODO: Add the constructor code here
//
}
protected:
///
<summary>
/// Clean up any resources being used.
///
</summary>
/// <param
name="disposing">"description of the
parameter"</param>
private: System::Windows::Forms::Button^
button1;
protected:
private: System::Windows::Forms::Button^
button2;
private: System::Windows::Forms::TextBox^
textBox1;
private: System::Windows::Forms::Label^
label1;
private:
///
<summary>
/// Required designer variable.
///
</summary>
System::ComponentModel::Container ^components;
#pragma
region
Windows Form Designer generated code
///
<summary>
/// Required method for Designer support -
do not modify
/// the contents of this method with the
code editor.
///
</summary>
void InitializeComponent(void)
{
this->button1 = (gcnew
System::Windows::Forms::Button());
this->button2 = (gcnew
System::Windows::Forms::Button());
this->textBox1 = (gcnew
System::Windows::Forms::TextBox());
this->label1 = (gcnew
System::Windows::Forms::Label());
this->SuspendLayout();
//
// button1
//
this->button1->Location =
System::Drawing::Point(109, 58);
this->button1->Name = L"button1";
this->button1->Size =
System::Drawing::Size(75, 23);
this->button1->TabIndex = 0;
this->button1->Text = L"Joke
1";
this->button1->Click +=
gcnew System::EventHandler(this,
&Form1::button1_Click);
//
// button2
//
this->button2->Location =
System::Drawing::Point(109, 121);
this->button2->Name = L"button2";
this->button2->Size =
System::Drawing::Size(75, 23);
this->button2->TabIndex = 1;
this->button2->Text = L"Joke
2";
this->button2->Click +=
gcnew System::EventHandler(this,
&Form1::button2_Click);
//
// textBox1
//
this->textBox1->Location =
System::Drawing::Point(13, 191);
this->textBox1->Name = L"textBox1";
this->textBox1->Size =
System::Drawing::Size(267, 20);
this->textBox1->TabIndex = 2;
//
// label1
//
this->label1->AutoSize =
true;
this->label1->Location =
System::Drawing::Point(111, 22);
this->label1->Name = L"label1";
this->label1->Size =
System::Drawing::Size(74, 13);
this->label1->TabIndex = 3;
this->label1->Text = L"Joke
Machine";
//
// Form1
//
this->AutoScaleDimensions =
System::Drawing::SizeF(6, 13);
this->AutoScaleMode =
System::Windows::Forms::AutoScaleMode::Font;
this->ClientSize =
System::Drawing::Size(292, 266);
this->Controls->Add(this->label1);
this->Controls->Add(this->textBox1);
this->Controls->Add(this->button2);
this->Controls->Add(this->button1);
this->Name = L"Form1";
this->Text = L"Form1";
this->Load +=
gcnew System::EventHandler(this,
&Form1::Form1_Load);
this->ResumeLayout(false);
this->PerformLayout();
}
#pragma
endregion
private: System::Void
button1_Click(System::Object^
sender, \
System::EventArgs^
e)
{
textBox1->Text = \
"What
kind of ties can't you wear? Railroad ties!";
}
private: System::Void
button2_Click(System::Object^
sender, \
System::EventArgs^
e)
{
textBox1->Text = \
"Where
is the ocean deepest? On the bottom!";
}
private: System::Void
Form1_Load(System::Object^
sender, System::EventArgs^ e) {
}
};
}