Introduction
Component |
Description |
DirectX |
Root of all DirectX components. Provides the environment in which the rest of the services operate. |
DIrectDraw |
Displays 2D graphics. |
Displays 3D graphics |
|
DirectInput |
Provides a unified collection of objects for managing input devices. |
DirectMusic |
Allows you to create and play music using a variety of formats such as MIDI etc. |
DirectSound |
Allows you to play complex sounds . |
DirectPlay |
Contains the interfaces that allow two or mor computers running the same game to exchange information. |
OpenGL (Open Graphics Library - used in Advanced Topics Game Development, along with DirectX)
SDL (Simplified Direct Media Layer - used previously in AT GD course)
Java.AWT.Graphics and other Java packages (used previously in AT GD course)