Home Robotics C++ Physics II AP Physics B Electronics AP Java Astronomy Independent Study Summer Session Contests  About
                                                       

Click Race

 

#pragma once

 

namespace TheClickRaceGame

{

      using namespace System;

      using namespace System::ComponentModel;

      using namespace System::Collections;

      using namespace System::Windows::Forms;

      using namespace System::Data;

      using namespace System::Drawing;

 

      /// <summary>

      /// Summary for Form1

      ///

      /// WARNING: If you change the name of this class, you will need to change the

      ///          'Resource File Name' property for the managed resource compiler tool

      ///          associated with all .resx files this class depends on.  Otherwise,

      ///          the designers will not be able to interact properly with localized

      ///          resources associated with this form.

      /// </summary>

      public ref class Form1 : public System::Windows::Forms::Form

      {

      public:

            Form1(void)

            {

                  InitializeComponent();

                  //

                  //TODO: Add the constructor code here

                  //

            }

 

      protected:

            /// <summary>

            /// Clean up any resources being used.

            /// </summary>

            /// <param name="disposing">"description of the parameter"</param>

             

      private: System::Windows::Forms::Label^  label1;

      private: System::Windows::Forms::Button^  button1;

      private: System::Windows::Forms::Timer^  timer1;

      private: System::Windows::Forms::Button^  button2;

      private: System::Windows::Forms::Button^  button3;

      private: System::Windows::Forms::Button^  button4;

      private: System::Windows::Forms::TextBox^  textBox1;

      private: System::ComponentModel::IContainer^  components;

      protected:

 

      private:

            /// <summary>

            /// Required designer variable.

            /// </summary>

            Int16 intClickCounter; //Stores number of clicks

            Int16 intTimerCounter; //Stores timer value

 

 

 

#pragma region Windows Form Designer generated code

            /// <summary>

            /// Required method for Designer support - do not modify

            /// the contents of this method with the code editor.

            /// </summary>

            void InitializeComponent(void)

            {

                  this->components = (gcnew System::ComponentModel::Container());

                  this->button1 = (gcnew System::Windows::Forms::Button());

                  this->timer1 = (gcnew System::Windows::Forms::Timer(this->components));

                  this->button2 = (gcnew System::Windows::Forms::Button());

                  this->button3 = (gcnew System::Windows::Forms::Button());

                  this->button4 = (gcnew System::Windows::Forms::Button());

                  this->textBox1 = (gcnew System::Windows::Forms::TextBox());

                  this->label1 = (gcnew System::Windows::Forms::Label());

                  this->SuspendLayout();

                  //

                  // button1

                  //

                  this->button1->Font = (gcnew System::Drawing::Font(L"Arial", 9, System::Drawing::FontStyle::Regular, System::Drawing::GraphicsUnit::Point,

                        static_cast<System::Byte>(0)));

                  this->button1->Location = System::Drawing::Point(12, 103);

                  this->button1->Name = L"button1";

                  this->button1->Size = System::Drawing::Size(75, 23);

                  this->button1->TabIndex = 0;

                  this->button1->Text = L"Click Me!";

                  this->button1->Click += gcnew System::EventHandler(this, &Form1::button1_Click);

                  //

                  // timer1

                  //

                  this->timer1->Interval = 1000;

                  this->timer1->Tick += gcnew System::EventHandler(this, &Form1::timer1_Tick);

                  //

                  // button2

                  //

                  this->button2->Font = (gcnew System::Drawing::Font(L"Arial", 9, System::Drawing::FontStyle::Regular, System::Drawing::GraphicsUnit::Point,

                        static_cast<System::Byte>(0)));

                  this->button2->Location = System::Drawing::Point(205, 103);

                  this->button2->Name = L"button2";

                  this->button2->Size = System::Drawing::Size(75, 23);

                  this->button2->TabIndex = 1;

                  this->button2->Text = L"Click Me!";

                  this->button2->Click += gcnew System::EventHandler(this, &Form1::button2_Click);

                  //

                  // button3

                  //

                  this->button3->Font = (gcnew System::Drawing::Font(L"Microsoft Sans Serif", 9, System::Drawing::FontStyle::Regular, System::Drawing::GraphicsUnit::Point,

                        static_cast<System::Byte>(0)));

                  this->button3->Location = System::Drawing::Point(109, 167);

                  this->button3->Name = L"button3";

                  this->button3->Size = System::Drawing::Size(85, 23);

                  this->button3->TabIndex = 2;

                  this->button3->Text = L"Start Game";

                  this->button3->Click += gcnew System::EventHandler(this, &Form1::button3_Click);

                  //

                  // button4

                  //

                  this->button4->Font = (gcnew System::Drawing::Font(L"Arial", 9, System::Drawing::FontStyle::Regular, System::Drawing::GraphicsUnit::Point,

                        static_cast<System::Byte>(0)));

                  this->button4->Location = System::Drawing::Point(109, 207);

                  this->button4->Name = L"button4";

                  this->button4->Size = System::Drawing::Size(85, 23);

                  this->button4->TabIndex = 3;

                  this->button4->Text = L"Exit";

                  this->button4->Click += gcnew System::EventHandler(this, &Form1::button4_Click);

                  //

                  // textBox1

                  //

                  this->textBox1->BackColor = System::Drawing::SystemColors::Info;

                  this->textBox1->Font = (gcnew System::Drawing::Font(L"Arial", 14.25F, System::Drawing::FontStyle::Regular, System::Drawing::GraphicsUnit::Point,

                        static_cast<System::Byte>(0)));

                  this->textBox1->ForeColor = System::Drawing::SystemColors::HotTrack;

                  this->textBox1->Location = System::Drawing::Point(80, 50);

                  this->textBox1->Name = L"textBox1";

                  this->textBox1->ReadOnly = true;

                  this->textBox1->Size = System::Drawing::Size(132, 29);

                  this->textBox1->TabIndex = 4;

                  //

                  // label1

                  //

                  this->label1->AutoSize = true;

                  this->label1->Font = (gcnew System::Drawing::Font(L"Arial", 12, System::Drawing::FontStyle::Bold, System::Drawing::GraphicsUnit::Point,

                        static_cast<System::Byte>(0)));

                  this->label1->Location = System::Drawing::Point(79, 28);

                  this->label1->Name = L"label1";

                  this->label1->Size = System::Drawing::Size(140, 19);

                  this->label1->TabIndex = 5;

                  this->label1->Text = L"Number of Clicks";

                  //

                  // Form1

                  //

                  this->AutoScaleDimensions = System::Drawing::SizeF(6, 13);

                  this->AutoScaleMode = System::Windows::Forms::AutoScaleMode::Font;

                  this->ClientSize = System::Drawing::Size(292, 266);

                  this->Controls->Add(this->label1);

                  this->Controls->Add(this->textBox1);

                  this->Controls->Add(this->button4);

                  this->Controls->Add(this->button3);

                  this->Controls->Add(this->button2);

                  this->Controls->Add(this->button1);

                  this->Name = L"Form1";

                  this->Text = L"Click Race Game";

                  this->Load += gcnew System::EventHandler(this, &Form1::Form1_Load);

                  this->ResumeLayout(false);

                  this->PerformLayout();

 

            }

#pragma endregion

private: System::Void Form1_Load(System::Object^  sender, System::EventArgs^  e) {

                   //Initialiize game's starting values

                   intClickCounter = 0;

                   intTimerCounter = 0;

                   button1->Enabled = false;

                   button2->Enabled = false;

             }

private: System::Void button1_Click(System::Object^  sender, System::EventArgs^  e) {

                   // Increment number of clicks, display them,

                   // then disable left button and enable right

                   intClickCounter++;

                   textBox1->Text = intClickCounter.ToString();

                   button1->Enabled = false;

                   button2->Enabled = true;

             }

private: System::Void button2_Click(System::Object^  sender, System::EventArgs^  e) {

                   // Increment number of clicks, display them,

                   // then disable right button and enable left

                   intClickCounter++;

                   textBox1->Text = intClickCounter.ToString();

                   button1->Enabled = true;

                   button2->Enabled = false;

             }

private: System::Void button3_Click(System::Object^  sender, System::EventArgs^  e) {

                   // Start game by making sure timer and counters

                   // are at zero, and left button is enabled, right

                   // disabled

                   intClickCounter = 0;

                   intTimerCounter = 0;

                   button1->Enabled = true;

                   button2->Enabled = false;

                   timer1->Enabled = true; //Start timer

                   textBox1->Text = "";    //Clear textbox

             }

private: System::Void button4_Click(System::Object^  sender, System::EventArgs^  e) {

                   // End the application when the user clicks exit

                   // button

                   Close();

             }

private: System::Void timer1_Tick(System::Object^  sender, System::EventArgs^  e) {

                   // Update the timer

                   intTimerCounter++;

                   if( intTimerCounter == 30 )

                   {

                         // If the timer reaches thirty, disable

                         // the buttons

                         button1->Enabled = false;

                         button2->Enabled = false;

                   }

             }

};

}