Click Race
#pragma
once
namespace
TheClickRaceGame
{
using namespace
System;
using namespace
System::ComponentModel;
using namespace
System::Collections;
using namespace
System::Windows::Forms;
using namespace
System::Data;
using namespace
System::Drawing;
///
<summary>
/// Summary for Form1
///
/// WARNING: If you change the name of
this class, you will need to change the
///
'Resource File Name' property for the managed resource compiler tool
///
associated with all .resx files this class depends on.
Otherwise,
///
the designers will not be able to interact properly with localized
///
resources associated with this form.
///
</summary>
public ref
class Form1 :
public System::Windows::Forms::Form
{
public:
Form1(void)
{
InitializeComponent();
//
//TODO: Add the constructor code here
//
}
protected:
///
<summary>
/// Clean up any resources being used.
///
</summary>
///
<param name="disposing">"description of
the parameter"</param>
private: System::Windows::Forms::Label^
label1;
private: System::Windows::Forms::Button^
button1;
private: System::Windows::Forms::Timer^
timer1;
private: System::Windows::Forms::Button^
button2;
private: System::Windows::Forms::Button^
button3;
private: System::Windows::Forms::Button^
button4;
private: System::Windows::Forms::TextBox^
textBox1;
private:
System::ComponentModel::IContainer^
components;
protected:
private:
///
<summary>
/// Required designer variable.
///
</summary>
Int16 intClickCounter; //Stores number of
clicks
Int16 intTimerCounter; //Stores timer
value
#pragma
region
Windows Form Designer generated code
///
<summary>
/// Required method for Designer support -
do not modify
/// the contents of this method with the
code editor.
///
</summary>
void InitializeComponent(void)
{
this->components = (gcnew
System::ComponentModel::Container());
this->button1 = (gcnew
System::Windows::Forms::Button());
this->timer1 = (gcnew
System::Windows::Forms::Timer(this->components));
this->button2 = (gcnew
System::Windows::Forms::Button());
this->button3 = (gcnew
System::Windows::Forms::Button());
this->button4 = (gcnew
System::Windows::Forms::Button());
this->textBox1 = (gcnew
System::Windows::Forms::TextBox());
this->label1 = (gcnew
System::Windows::Forms::Label());
this->SuspendLayout();
//
// button1
//
this->button1->Font = (gcnew
System::Drawing::Font(L"Arial", 9,
System::Drawing::FontStyle::Regular, System::Drawing::GraphicsUnit::Point,
static_cast<System::Byte>(0)));
this->button1->Location =
System::Drawing::Point(12, 103);
this->button1->Name = L"button1";
this->button1->Size =
System::Drawing::Size(75, 23);
this->button1->TabIndex = 0;
this->button1->Text = L"Click
Me!";
this->button1->Click +=
gcnew System::EventHandler(this,
&Form1::button1_Click);
//
// timer1
//
this->timer1->Interval = 1000;
this->timer1->Tick +=
gcnew System::EventHandler(this,
&Form1::timer1_Tick);
//
// button2
//
this->button2->Font = (gcnew
System::Drawing::Font(L"Arial", 9,
System::Drawing::FontStyle::Regular, System::Drawing::GraphicsUnit::Point,
static_cast<System::Byte>(0)));
this->button2->Location =
System::Drawing::Point(205, 103);
this->button2->Name = L"button2";
this->button2->Size =
System::Drawing::Size(75, 23);
this->button2->TabIndex = 1;
this->button2->Text = L"Click
Me!";
this->button2->Click +=
gcnew System::EventHandler(this,
&Form1::button2_Click);
//
// button3
//
this->button3->Font = (gcnew
System::Drawing::Font(L"Microsoft Sans Serif",
9, System::Drawing::FontStyle::Regular,
System::Drawing::GraphicsUnit::Point,
static_cast<System::Byte>(0)));
this->button3->Location =
System::Drawing::Point(109, 167);
this->button3->Name = L"button3";
this->button3->Size =
System::Drawing::Size(85, 23);
this->button3->TabIndex = 2;
this->button3->Text = L"Start
Game";
this->button3->Click +=
gcnew System::EventHandler(this,
&Form1::button3_Click);
//
// button4
//
this->button4->Font = (gcnew
System::Drawing::Font(L"Arial", 9,
System::Drawing::FontStyle::Regular, System::Drawing::GraphicsUnit::Point,
static_cast<System::Byte>(0)));
this->button4->Location =
System::Drawing::Point(109, 207);
this->button4->Name = L"button4";
this->button4->Size =
System::Drawing::Size(85, 23);
this->button4->TabIndex = 3;
this->button4->Text = L"Exit";
this->button4->Click +=
gcnew System::EventHandler(this,
&Form1::button4_Click);
//
// textBox1
//
this->textBox1->BackColor =
System::Drawing::SystemColors::Info;
this->textBox1->Font = (gcnew
System::Drawing::Font(L"Arial", 14.25F,
System::Drawing::FontStyle::Regular, System::Drawing::GraphicsUnit::Point,
static_cast<System::Byte>(0)));
this->textBox1->ForeColor =
System::Drawing::SystemColors::HotTrack;
this->textBox1->Location =
System::Drawing::Point(80, 50);
this->textBox1->Name = L"textBox1";
this->textBox1->ReadOnly =
true;
this->textBox1->Size =
System::Drawing::Size(132, 29);
this->textBox1->TabIndex = 4;
//
// label1
//
this->label1->AutoSize =
true;
this->label1->Font = (gcnew
System::Drawing::Font(L"Arial", 12,
System::Drawing::FontStyle::Bold, System::Drawing::GraphicsUnit::Point,
static_cast<System::Byte>(0)));
this->label1->Location =
System::Drawing::Point(79, 28);
this->label1->Name = L"label1";
this->label1->Size =
System::Drawing::Size(140, 19);
this->label1->TabIndex = 5;
this->label1->Text = L"Number
of Clicks";
//
// Form1
//
this->AutoScaleDimensions =
System::Drawing::SizeF(6, 13);
this->AutoScaleMode =
System::Windows::Forms::AutoScaleMode::Font;
this->ClientSize =
System::Drawing::Size(292, 266);
this->Controls->Add(this->label1);
this->Controls->Add(this->textBox1);
this->Controls->Add(this->button4);
this->Controls->Add(this->button3);
this->Controls->Add(this->button2);
this->Controls->Add(this->button1);
this->Name = L"Form1";
this->Text = L"Click
Race Game";
this->Load +=
gcnew System::EventHandler(this,
&Form1::Form1_Load);
this->ResumeLayout(false);
this->PerformLayout();
}
#pragma
endregion
private:
System::Void Form1_Load(System::Object^
sender, System::EventArgs^
e) {
//Initialiize
game's starting values
intClickCounter = 0;
intTimerCounter = 0;
button1->Enabled =
false;
button2->Enabled =
false;
}
private:
System::Void button1_Click(System::Object^
sender, System::EventArgs^
e) {
//
Increment number of clicks, display them,
//
then disable left button and enable right
intClickCounter++;
textBox1->Text =
intClickCounter.ToString();
button1->Enabled =
false;
button2->Enabled =
true;
}
private:
System::Void button2_Click(System::Object^
sender, System::EventArgs^
e) {
//
Increment number of clicks, display them,
//
then disable right button and enable left
intClickCounter++;
textBox1->Text =
intClickCounter.ToString();
button1->Enabled =
true;
button2->Enabled =
false;
}
private:
System::Void button3_Click(System::Object^
sender, System::EventArgs^
e) {
//
Start game by making sure timer and counters
//
are at zero, and left button is enabled, right
//
disabled
intClickCounter = 0;
intTimerCounter = 0;
button1->Enabled =
true;
button2->Enabled =
false;
timer1->Enabled =
true; //Start
timer
textBox1->Text =
"";
//Clear textbox
}
private:
System::Void button4_Click(System::Object^
sender, System::EventArgs^
e) {
//
End the application when the user clicks exit
//
button
Close();
}
private:
System::Void timer1_Tick(System::Object^
sender, System::EventArgs^
e) {
//
Update the timer
intTimerCounter++;
if(
intTimerCounter == 30 )
{
//
If the timer reaches thirty, disable
//
the buttons
button1->Enabled =
false;
button2->Enabled =
false;
}
}
};
}