Animation
The Code |
//Press y for orbit, press d to rotate about axis
#include
"stdafx.h"
#include
<GL/glut.h>
static
int
year = 0, day = 0;
void
init(void)
{
glClearColor(0.0,
0.0, 0.0, 0.0);
glShadeModel
(GL_FLAT);
}
void
display(void)
{
glClear
(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotatef
((GLfloat) year, 0.0, 1.0, 0.0);
glTranslatef
(2.0, 0.0, 0.0);
glRotatef
((GLfloat) day, 0.0, 1.0, 0.0);
glColor4f (1.0,
0.0, 0.0, 1.0);
glutSolidSphere(0.2, 10, 8);
/* draw smaller planet */
glPopMatrix();
glutSwapBuffers();
}
void
reshape (int w, int
h)
{
glViewport (0, 0,
(GLsizei) w, (GLsizei) h);
glMatrixMode
(GL_PROJECTION);
glLoadIdentity
();
glFrustum (-1.0,
1.0, -1.0, 1.0, 1.5, 20.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
gluLookAt (0.0,
0.0, 4.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
}
void
keyboard (unsigned
char key, int x,
int y)
{
switch (key)
{
case 'd':
day = (day
+ 10) % 360;
glutPostRedisplay();
break;
case 'D':
day = (day
- 10) % 360;
glutPostRedisplay();
break;
case 'y':
year =
(year + 5) % 360;
glutPostRedisplay();
break;
case 'Y':
year =
(year - 5) % 360;
glutPostRedisplay();
break;
case 27:
exit(0);
break;
default:
break;
}
}
int
main(int argc, char**
argv)
{
glutInit(&argc,
argv);
glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB);
glutInitWindowSize (500, 500);
glutInitWindowPosition (100, 100);
glutCreateWindow
("Animation" );
init ();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutKeyboardFunc(keyboard);
glutMainLoop();
return 0;
}